Play online chess
So what are my options? I'd like to continue growing my ability to learn via games, but I'd like to get some more normal human interaction back into the mix. Playing a variety of German-style board games is one approach, but there is a (low) chance of developing metagaming heuristics effective enough to wind up in a similar situation with German board games as I currently have with chess.[1] It would limit my play to the friends I normally board game with and other board game nerds. Like I said, it's a low chance, but why not protect against this risk via portfolio diversification?
What I need is a game with a deep heuristics ladder that's also withstood centuries (if not millennia) of scrutiny. What drew me to chess was its lack of overt random elements[2], its freedom from politics as a 2-player game, and that it is a game of perfect information[3]. There's at least one other game that fits all of these criteria, plus I'm new to and therefore terrible at: Go.
I have no idea what's going on here, and I can't wait for that to change! |
- Chess has much more complex rules. There are six types of pieces, pawns move three different ways, certain material configurations are drawn by insufficient material, castling and its relationship to check and which pieces have moved is complex, and a large number of casual players don't know that en passant pawn captures exist.
- In spite of simpler rules, Go has a much, much higher branching factor.[4] I see this partially as cheating by increasing the board size (19x19 vs. 8x8), but I'm over that.
- The conceit of chess is much more amenable to suggesting state and directional heuristics to novice players: You want your King to live, a larger army will help capture the opponent's King, pieces have a sense of individuality and purpose both with and without the surrounding army. There's none of that in Go. The first few games of Go are a difficult process of discovery in transforming the basic set of rules and enormous branching factor into something that is within the limits of the human mind to evaluate.
- Computers are terrible at Go. The anti-computer tactics employed by humans in Chess involve pushing games in the direction of favoring intuition over direct ply-by-ply calculation, which is Go's default setting.
- Go is scored at the end. Chess is either a victory for one side or a draw.
- Go's scoring mechanism and monotony of piece types allowed the creation of a simple handicap system to enable games between players of vastly different strength which are mutually useful intellectually.
- Philosophically, it's easy to imagine yourself as the King in a game of chess. If he's captured, you lose. It's a fight to the death, and you're right there in the middle. Go doesn't have that. You aren't any of the stones, and neither is your opponent. You play the role not of kings or battlefield commanders, but of emperor-gods hovering above a field of mortals.
- If we insist on anthropomorphizing game pieces, Go may reflect a belief in the supremacy of groups over individual differences. Chess reflects the opposite.
- While both games appreciate the role of forcing the opponent to respond (the Initiative in chess, Sente in go), chess's initiative is very all-or-nothing. You have it or you don't, and when you do then it's a mistake not to press it into something greater. Sente in go can be sort of "stacked," it seems, and much more difficult to put one's finger on. Whether a move in go forces an opponent to respond is harder to calculate directly, leading to more right-brained judgment calls. You see these sorts of judgment calls in chess as well (e.g. realizing an opponent's threat is a "ghost"), but it seems like a much more fundamental concept in go.
- Similarly, developing one's pieces at the start of a chess game has a slightly different character than a ko threat in go. Areas of the board you judge as "dead" in go can still be useful as a ko threat later in the game, whereas lost material in chess will not rematerialize.
- Go seems much more forgiving to beginners in the earlier stages of a game. Having so many more moves to choose from, there are more viable moves than you would see in chess. Many bad moves beginners make in chess have simple explanations for the nature of the error and a conclusive demonstration of why such moves are mistakes. Mistakes in any phase of a chess game can kill you. In go there is more equality between the viability of different moves absent Sente, and failing to immediately press Sente isn't a mistake the way fumbling the initiative is in intermediate+ chess games.
- Threats in go are inaccessible before absorbing via literacy and drills several heuristics about living and dead structures and probably a few more things that I haven't learned yet, hence my poor go strength.
Come to think of it, the depth of go's heuristics ladder may be counterproductive to my interest in it. There are fewer go players than chess players that I have met in my life, so absorbing a handful of heuristics puts me at a great advantage much sooner. Wait a minute, that's what that handicap mechanism is for! This is going to be fun.
[2] i.e. no dice, no cards. See Characteristics of Games.
[3] All information about the state of the game is known to both players; there's nothing like a private hand of cards.
[4] average number of options available to a player in a typical game state
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